So I tried Blender, and hated it because of the frustrating UI, and found it very difficult to understand how to do even simple models, and couldn't find the tools I needed, and so on. I've been a 3dsmax user for almost 15 years now, and needed to find a potential replacement, because I feared I couldn't afford the expensive upgrades anymore. Confusing as hell and as equally frustrating.īelieve me, I used to think the exact same way about Blender not too long ago. I love the idea and concept of Blender and the spirit of the Blender community, however despite the work on it's user interface, I still hate Blender's gui. I have Blender on my machine too, but never open it. I think 90% of those download figures are just curiosity downloads. The only decent upgrade they gave it was just this year. I think it lost ground to Cinema4d, Modo, and Maya over the past few years though. ģdsmax was the biggest of the pro studio apps some time ago. If Trimble paid 5% of what Sketchup was worth at that time, it would have been $90 million US dollars, according to this article. Before Google sold Sketchup to Trimble, back in 2012, Sketchup boasted 2 MILLION users per week. I'm hardly surprised by those download numbers. I am a vendor here and I do use Blender for all my modelling and uv mapping needs. Due to the fact that Blender is free not all these downloads convert to regular users but it does give an indication of its popularity. The Blender website states that the current unique downloads of Blender are 366,672 per month. " I hate 3dsmax, but back some years ago, there were some figures floating around saying that Autodesk had about 350,000 active 3dsmax licenses, which was by far the most of any app in their software lineup, including Maya." This was before Blender got really popular, and Zbrush was still only a sculpting app, and retopology had to be done in another software. I don't know if that's still true today, I doubt it. I hate 3dsmax, but back some years ago, there were some figures floating around saying that Autodesk had about 350,000 active 3dsmax licenses, which was by far the most of any app in their software lineup, including Maya. Blender might have as many or more active units out there as Maya or 3dsmax, but there's no real way to know. It's a toss up between Blender and Sketchup. But if you are trying to measure how many people use the free stuff, then that's harder to get right. I think Zbrush wins the software licensing battle, and Vray probably wins the renderer battle. With paid software, you can measure popularity in terms of units sold, active licenses, and render nodes. I've not been in any studio to date where there wasn't a GoZ pipeline active, regardless of what the primary apps being used were. The most popular 3D software in the world right now, in terms of licenses sold, might be Zbrush. Almost all the vendors here are strictly modelling Poser stuff, so it really doesn't matter what they use, as long as the models work well in Poser, which isn't really hard to make happen, unless you have to rig the stuff in there (YUK). As the guys above have mentioned, there's people here using everything from Silo to Maya, and C4D to Lightwave, but I don't know how many of them are vendors here. You sometimes see Carrara and Hexagon advertised with Poser or Daz models, and the Daz company owns both of those modelling software. I think there's some modelling software out there, like Hexagon and Carrara, that have a direct link to Poser or Daz software in it, so you could make a model, and then export out directly to that software.I would think most Poser modellers are using one of those apps. Most of the modellers who come here are creating stuff for Poser, so most of them model with software that converts to Poser or exports to Poser easily. There's no way to know what most people are using on this site.
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